Hi there,
i´m trying the Mootzoid em_Fly and Evolution-compound.
If i let fly particles with classic em_Fly and NO evolution, i can have so many particles i want, they will all land on the defined mesh (the last goal in the emFly-Setup). Like the Fly_Elephant demoscene in the emFlock2.
BUT:
if i want to use the evolution-compound i have to check first how many triangles has my goal-mesh, divide it with 2 and set this value as the emitted particle count.
If i have more particles, the rest of the particles will not land on the target mesh.
Example is the Evolution-simple scene in the demoscenes-folder of emFlock.
The goal-mesh has 6732 Triangles.
The particle emission is set to 3366, thats divide by 2.
If i set the emission to 5000, than 1634 particles will not land on the goal-mesh.
Any tip to workaround this?
My opinion is, if i have a setup with different objects for goals with different polycounts than the evolution-setup will not work correctly....
Thx,
Benny
Mootzoid emFly / evolution Particlecount ?
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Bennyhase
- Posts: 31
- Joined: 05 Jul 2013, 15:41
- Location: Munich
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joniroip
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- Joined: 06 May 2014, 10:01