Normal map doesn't work with wrap UV

Discussions regarding Materials, Material-Compounds or Shaders, etc.
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KLONOA WORKS
Posts: 41
Joined: 09 Oct 2012, 11:21

Normal map doesn't work with wrap UV

Post by KLONOA WORKS » 15 Apr 2014, 16:50

hi guys,

I don't know what is missing, but the normal map doesn't work with wrapUV as in image show :

Image

so any help :)

rpmaguire
Posts: 67
Joined: 04 Feb 2013, 04:54
Skype: eyekeystudio

Re: Normal map doesn't work with wrap UV

Post by rpmaguire » 15 Apr 2014, 23:55

Could be the texture repeats settings in the normal map properties

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KLONOA WORKS
Posts: 41
Joined: 09 Oct 2012, 11:21

Re: Normal map doesn't work with wrap UV

Post by KLONOA WORKS » 16 Apr 2014, 02:27

rpmaguire wrote:Could be the texture repeats settings in the normal map properties
I tried but doesn't work. :-\

MikeM
Posts: 17
Joined: 23 Jun 2013, 21:11

Re: Normal map doesn't work with wrap UV

Post by MikeM » 25 Apr 2014, 07:04

Tested this, same issue (Softimage 2013), the only quick solution I could find is to set the texture repeats on the XSINormalMap shader node instead of using the uv space warp.

Image