Rigging a character with BendOp, I've noticed that unlke other packages, Softimage Bend's Angle is not tied with Radius.
I like it that way, but for this task I needed it to be tied. Here's a fix with ICE.
The attached compound is a very simplistic implementation that will need tweaking to work in situations different than the video. It is thought to just point out the name of the operator, like "cube.polymesh.bendop" into the BendOp_Name input, and use the Angle in the BendOp to animate the deform.
Cheers
Aiding BendOp. pb_BendWithRadius
Plugins linking to this thread: (hide)
pb_BendWithRadius This compound wires into the factory Bend Op and uses the angle value to drive the
radius in such a way that the deformation always goes along the whole length of the
object- similar to 3DSMax's bend deformer. Demonstrated here (archive).
Related plugin: »agBend« by Ángel Pavón
local backup: pb_BendWithRadius.xsicompound
Related plugin: »agBend« by Ángel Pavón
local backup: pb_BendWithRadius.xsicompound
author site: http://probiner.xyz / author site: http://probiner.xyz / author @ vimeo / si-community thread
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probiner
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Aiding BendOp. pb_BendWithRadius
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FXDude
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Re: Aiding BendOp. pb_BendWithRadius
Hum! This is great and very well explained (since I understood .. I think ;) )
Thanks for that insight!
Thanks for that insight!
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Bullit
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