displacement to poly

Discussions regarding modelling with SOFTIMAGE©
rpmaguire
Posts: 67
Joined: 04 Feb 2013, 04:54
Skype: eyekeystudio

displacement to poly

Post by rpmaguire » 10 Apr 2014, 22:49

Is there a "displacement to poly" option in softimage 2013?

Thanks,
-Ryan

angelous4x
Posts: 133
Joined: 06 Nov 2011, 04:24
Location: new York

Re: displacement to poly

Post by angelous4x » 11 Apr 2014, 00:18

in ice, you could use push_inICE node or the Push_texture.
give the object a texture map with the image you want to use. make sure you have the projection selected. then give the object an ice tree. get push_texture node. then bring in the "get point texture map color" and plug that into color. and make sure you have enough detail on your mesh.

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csaez
Posts: 253
Joined: 09 Jul 2012, 13:31
Skype: csaezmargotta
Location: Sydney, Australia

Re: displacement to poly

Post by csaez » 11 Apr 2014, 00:59

Or you can simply connect a texture map to a push deformer :)

angelous4x
Posts: 133
Joined: 06 Nov 2011, 04:24
Location: new York

Re: displacement to poly

Post by angelous4x » 11 Apr 2014, 02:23

yes that way is way simpler. :)