Rig an arm that is not modeled in T Pose

Issues concerning rigging & Face Robot...
Caveman
Posts: 211
Joined: 12 Feb 2011, 11:38

Rig an arm that is not modeled in T Pose

Post by Caveman » 07 Apr 2014, 08:49

Hi, the hands in my model are not modeled in a T stance, is there a way to make a non orthogonal working IK joint? The included curve shows where I would want to put the joints. The curve runs right through the center of the arm geometry.

The Curve starts from the shoulder and each CV determines where each joints need to be placed. I was planning on a split joints biceps elbow and forearm setup.

Thanks for reading.

Any help would be much appreciated.

Regards. :)
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Caveman
Posts: 211
Joined: 12 Feb 2011, 11:38

Re: Rig an arm that is not modeled in T Pose

Post by Caveman » 07 Apr 2014, 11:48

Well I was thinking I could create the joints the normal way and use Chain Up Vector to align the joints to the geo hands before enveloping. That actually worked :)) but is there any other way, I am really curious?