hi,
i have some actors that were rigged with gear. this actors should react with the "contraint look at" to some nulls in the scene, but it doesnt work, when setup the contraint look at.
in the "proxy rig" group i see all the deformers but shouldnt it be the controllers in that group? any idea how to use custom (gear) rigs with crowdFX?
crowdFX and Gear rigged Actors
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nospitters
- Posts: 52
- Joined: 06 Jul 2012, 16:08
- Location: bremen, germany
crowdFX and Gear rigged Actors
The Soulcage Department
http://www.soulcage-department.de
http://www.soulcage-department.de
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Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Re: crowdFX and Gear rigged Actors
I think i remember that question was asked before. Search here or in Softimage Mailing list.
https://groups.google.com/forum/#!forum/xsi_list
https://groups.google.com/forum/#!forum/xsi_list
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nospitters
- Posts: 52
- Joined: 06 Jul 2012, 16:08
- Location: bremen, germany
Re: crowdFX and Gear rigged Actors
thanx.
actually i found a workaround for that.
i plottet the deformers for the animation cycles in global space and then cutted the deformers from the hierarchy and deleted the controllers. by that i have a model containing only the deformers...(but i had to bring them back in a hierarchy). with this model i can contraint as desired...
so actually i have then two models, one for animating and one for crowdfx.
actually i found a workaround for that.
i plottet the deformers for the animation cycles in global space and then cutted the deformers from the hierarchy and deleted the controllers. by that i have a model containing only the deformers...(but i had to bring them back in a hierarchy). with this model i can contraint as desired...
so actually i have then two models, one for animating and one for crowdfx.
The Soulcage Department
http://www.soulcage-department.de
http://www.soulcage-department.de