ICE Compound - Set Weightmap by Volume

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giuliotonini
Posts: 2
Joined: 11 Mar 2014, 14:13
Skype: mrpreputenzo

ICE Compound - Set Weightmap by Volume

Post by giuliotonini » 11 Mar 2014, 17:19

Hi Guys,

Here's a simple compound I created a while ago. It allow you to edit a weightmap assigned to an object using another object as influence.



you can download it here

cheers,
Giulio

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: ICE Compound - Set Weightmap by Volume

Post by Bullit » 12 Mar 2014, 01:30

Thaks Giulio

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probiner
Posts: 127
Joined: 17 Apr 2013, 09:52

Re: ICE Compound - Set Weightmap by Volume

Post by probiner » 16 Mar 2014, 05:00

Looks nice. Thanks

tarkovsky
Posts: 61
Joined: 05 Oct 2012, 18:02

Re: ICE Compound - Set Weightmap by Volume

Post by tarkovsky » 26 Sep 2014, 11:50

Hi!
Was trying to achieve something along what your compound is doing, but hit a wall.
I'm using a letter (mesh) to drive the weights with this setup:

Image

But could really use the decay feature of your compound. Also I would like to be able to drive the weight based on the distance between meshes i one axis.
So as I move the "S" away from the grid, the weight diminishes.

Thanks for any advice.

t