shadow_ex_ wrote:i want the rigs to be used in a game engine
is there any way to transfer envelopes between rigs?
from the original rig biped to the shadow one which is made out of nulls (if thats possible i think i have my problem solved)
one way to do that:
- save envelope preset (select enveloped mesh, press ctrl+e, save preset)
- create a new XSI model with skeleton for your game engine, where all deformer's names exactly match to original names.
- remove envelope from mesh, drag and drop your mesh under new model
- apply envelope, using skeleton from new model
- load envelope preset
Next time, you can envelope your mesh to skeleton for exporting (that is, 'shadow rig'), at start. When you animating, shadow rig is connected to XSI rig with pose constraints. Before exporting, you just plot pose constraints - that's all.