Benzin wrote:
Maya has a good solution for muscles.... but it's sooooooo sloooooooooow. It should "fly" in SI.
Well I think you'll be able to know how your system is fast, only at the end of day, when you'll have the entire system finished.
How to build a single muscle, I'm pretty sure there are available examples around - at least there is one or two systems for Blender, I think I remember a few ICE compounds too ( but really don't know where). it was a free example for XSI 4 or so (but hardly this one will work today).
BUT... as I said, entire system... how to optimize all that together, this belongs to practice, experience. Standard ICE trickery, like 'don't use repeat node', that's well known, there are a lot of posts.
Anyway, If I were you, I'll go from top to down. First a sort of testbed, let's say, 30-50 of muscles, sliding skin on top, test and test and test.... after that, I'll try to optimize the individual muscle.
About Maya muscle, author is master, I remember his very complex work on rigging. long time before this muscle thing - so, won't be easy to compete against him, despite the 3d app and method. Unless he intentionally sacrificed the speed in favor of something else.
About your previous comment, sharing, shrinking, whatever... SI community always be small, but willing to share - if it is possible to share. It's individual decision, would someone share the tool, or not. For small example, I know for few implementations of free tools I've made, but.. I never ever asked people about these implementations, at least, nothing more than they already said. Imho it's just pointless to go into private decisions.
By the way, once your tool is in public, there is additional work to do - docs, some kind of support ( even free tool is not supported, you won't leave it alone). And that work itself
could take more than creation of tool - so yet another reason to do not share, completely beside stereotypes or 'conspiracy'.
Best luck for your system, I'll looking for it, one day you'll decide to share it.