I have an object that's covered with particles. I want to use a null to move the particles off the object using the curlnoise framework node. I can do that by using modulate by null, but the problem is that any particles that take off will only fly while inside the radius of the null. I think I can use a State to "activate" the particle using a "test inside null" conditional, but I'm confused about what to set in the State compound.
here's the scene. I want anything inside the null to be affected by the curlnoise.

In the ICe tree, I'm not sure if I need to have the state compound there, because it seems to be built into the Simulation Root node, but I'm not sure.



