Cached ice particle attribute in shader tree problem

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jerry7
Posts: 45
Joined: 22 May 2010, 01:43

Cached ice particle attribute in shader tree problem

Post by jerry7 » 23 Dec 2013, 12:10

hi, i render cached ice particle. i use ice color attribute in shader tree and it worked in normal simulation particle. But it can't worked with Cached ice particle.
How to solved this problem?
thanks!

Pooby
Posts: 501
Joined: 27 Aug 2010, 20:25

Re: Cached ice particle attribute in shader tree problem

Post by Pooby » 23 Dec 2013, 12:45

did you cache the attribute?

jerry7
Posts: 45
Joined: 22 May 2010, 01:43

Re: Cached ice particle attribute in shader tree problem

Post by jerry7 » 25 Dec 2013, 14:02

hi, thanks for reply. i'v cached the attribute.
the problem is i use instance shape with shader that use ice attr. I found that if assign the material to point cloud, the instance shape work well in cache mode. If i assign material only to instance object , ice attribute can't be read.

NNois
Posts: 754
Joined: 09 Jun 2009, 18:33

Re: Cached ice particle attribute in shader tree problem

Post by NNois » 27 Dec 2013, 00:31

hi,
maybe i misunderstood but i think you need to force the evaluation of the attribute
read "beware ice optimization" here http://download.autodesk.com/global/doc ... 896F3-0020
in breif you can use this attribute in your ice tree, or displaying it when you are caching...