For the distribution of the different characters in the scene, i need to assign certain areas on the floor to specific actor-types. The red-jackets are in the rear, king in the middle, decorated actors on the right, and civil actors on the left.
Question a): Is it a good idea to use a floor grid per actor type and weight map paint points on where actors are positioned ?
Those actor-type groups will contain multiple different actors for variety and the goal is to have the sim to have the actors stand idle and just move the body randomly a bit while standing, changing leg they put their weight on etc., some probably make a slight step to the side or so.
Question b): Is it good to have the Actors at speed zero with different stand idle actions and randomize the action state behavior? Thing is they still need to avoid collision when moving slightly when standing very close to each other. So the sim needs to select a possible movement based ob available space ? Or what other ideas are around to tackle this ?
