Box Animation
-
Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Box Animation
Hi guys, this is a short animation i made for the agency where i'm working, nothing special, just want to know if you like or not
-
craft
- Posts: 107
- Joined: 02 Jan 2010, 23:40
- Location: Portugal
Re: Box Animation
yes, i like it
i like the idea and how you translated it into planes and posing. the rendering is nice too!
I think the transition after the hero pulls out the logo into the new plane should be a bit faster, but it's ok.
is there was a way to activate rigid body simulation after you hero projects itself, to make the bouncing more realistic? (just wondering) Not that realistic is better but it gives some nice reference, so maybe it saves time..
i like the idea and how you translated it into planes and posing. the rendering is nice too!
I think the transition after the hero pulls out the logo into the new plane should be a bit faster, but it's ok.
is there was a way to activate rigid body simulation after you hero projects itself, to make the bouncing more realistic? (just wondering) Not that realistic is better but it gives some nice reference, so maybe it saves time..
Tiago Beijoco
http://www.craft.host56.com
http://www.craft.host56.com
-
Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Box Animation
thanks for your reply ^^craft wrote: is there was a way to activate rigid body simulation after you hero projects itself, to make the bouncing more realistic? (just wondering) Not that realistic is better but it gives some nice reference, so maybe it saves time..
i think that yes, i could use a simulation as reference, but i'd preferred to do all with animation, just to improve my sense of animator