I did some tests with ICE Deformers (XOcean, proximity_weight_accumulate, AfterWakes) to get some nice movement of a boat that moves through water.
Xocean and the AfterWakes are working fine in the modeling Stack, AfterWakes does not - need to put it into simulation stack, otherwise the fadeout of the weight map does notwork.
If I add a simulated ICE Tree on the same grid where the xocean and proximity_weight_accumulate are deforming the grid, only AfterWakes works and disables the Modeling Stack...
I think the video explains what I mean and where the probem is - without fading, it looks wired when the boat stops moving bcause the after wake also stops moving.
oh and the jitter on the wave is coz its not smoothed for preview. Also the height, just for preview reasons
thx alot!
password: wave