Walking strands over mesh edges?

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Bullit
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Posts: 2621
Joined: 24 May 2012, 07:44

Walking strands over mesh edges?

Post by Bullit » 21 Nov 2013, 00:36

A bit like digiboard but only following the edges.

What would be the best approach to this? I am almost thinking of crowdFX obstacle avoidance :)