What would be the best approach to this? I am almost thinking of crowdFX obstacle avoidance
Walking strands over mesh edges?
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Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Walking strands over mesh edges?
A bit like digiboard but only following the edges.
What would be the best approach to this? I am almost thinking of crowdFX obstacle avoidance
What would be the best approach to this? I am almost thinking of crowdFX obstacle avoidance