ICE deformers...

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thorsnuts
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Joined: 08 Oct 2012, 17:42

ICE deformers...

Post by thorsnuts » 20 Nov 2013, 21:19

Hello...

I would like to apply a Turbulize mesh on a certain part of an object using a weight map, but I cant find a way to use the map.

Is there a way? Is there a work around? Is there an alternative?

thanks for the time,

Pooby
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Re: ICE deformers...

Post by Pooby » 20 Nov 2013, 22:48

multiply the vectors by the map (multiply by scalar)

thorsnuts
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Re: ICE deformers...

Post by thorsnuts » 20 Nov 2013, 22:53

Thank you sir...

May I ask for a bit more direction as I'm not that professional with ICE.

Would I go into the Turbulize Mesh node... then into the Turbulize Around Value node... and have that Multiple by Scalar run through the map?

thank you very much!

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sant0s
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Re: ICE deformers...

Post by sant0s » 20 Nov 2013, 22:54

one way
weights2.jpg
Moderator edit: original image replaced due to its "questionable" content ;) - HB
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thorsnuts
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Re: ICE deformers...

Post by thorsnuts » 21 Nov 2013, 15:01

oh thanks santos... hahahha what is that... a rocket ship!

Now, this can be used to modify the Turbulize Mesh node?

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sant0s
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Re: ICE deformers...

Post by sant0s » 21 Nov 2013, 15:24

hehe, yea , rocket ship :D

exactly, if you click on that little "e" while hovering over the Turbulize Mesh, you will see, that my example is actually the same thing.

forton
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Re: ICE deformers...

Post by forton » 21 Nov 2013, 15:34

It's a variation on the turbulize mesh compound, with a weightmap.
Now I keep wondering what the -non censored- screenshot looked like :-\

Cheers, Wim

thorsnuts
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Re: ICE deformers...

Post by thorsnuts » 21 Nov 2013, 15:55

thank you... seems to work, but.... it flattens out the part of mesh I dont want effected by the Turbulize.

What would I do to counter act that?

thanks again,

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sant0s
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Re: ICE deformers...

Post by sant0s » 21 Nov 2013, 16:12

don get what you mean exactly...
actually the mesh stays and only where the weightmap is painted, will be randomized mesh.
I did set x and z to zero, so only y is affected.

but, tell me what you mean, maybe I can help ^^

thorsnuts
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Re: ICE deformers...

Post by thorsnuts » 21 Nov 2013, 16:21

Sure thank you....

When I apply your method, this is what happens to the part I don't want effected by the Turbulize.

How would I counter act this?

thank you very much.
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sant0s
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Re: ICE deformers...

Post by sant0s » 21 Nov 2013, 16:54

thats again just one way, just play around with the nodes, plug them in different ports, ect. :)
oh and smooth the weights with the smoother to avoid bad seams.
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thorsnuts
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Re: ICE deformers...

Post by thorsnuts » 21 Nov 2013, 17:04

Awesome dude... thank a lot. works as expected!!

But what is that .380 node you plugged into the factor of the multiply by scalar?

thanks I really appreciate your time. :-bd

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sant0s
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Re: ICE deformers...

Post by sant0s » 21 Nov 2013, 17:17

you can change the overall scale there. I did insert that "scalar" node just to show on screen what value the "multiply by scalar" node has.
and your welcome :)