greetings to you!
i have a scene with plenty objects that have two UV sets.
one for input (to place the textures onto the faces)
one for output (to bake onto)
when i export the scene as obj for later realtime use, i want the export UV coords with the objects.
what i get at the moment, is sometimes the input uv, sometimes the bake uv.
is there a way to choose which uv to be exported ?
like making one uv the higher priority or default or something.
would be awesome.
cheers!
choosing uv for obj export
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myara
- Posts: 406
- Joined: 28 Sep 2011, 08:33
Re: choosing uv for obj export
deleting one before exporting would be the easiest way to do it.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
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gaboraa
- Posts: 317
- Joined: 16 Apr 2010, 21:14
Re: choosing uv for obj export
Image node in render tree gives you an option for specifying which UV to be used for rendering. Maybe this feature is considered when exporting
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Superpositivo
- Posts: 123
- Joined: 18 Feb 2013, 13:48
Re: choosing uv for obj export
I always noticed that the exported Obj uses always the first UV at the top of the object's stack.