Uv to mesh

Discussions regarding modelling with SOFTIMAGE©
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gaboraa
Posts: 317
Joined: 16 Apr 2010, 21:14

Uv to mesh

Post by gaboraa » 17 Nov 2013, 15:37

Hi, I need to convert my uv map into a real mesh. Does anyone know a plugin or a script to do that?

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Mathaeus
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Joined: 08 Jun 2009, 19:11
Location: Zagreb, Croatia

Re: Uv to mesh

Post by Mathaeus » 17 Nov 2013, 19:51

If you mean 'flattening' the mesh into form of UV projection, ICE setup for that have about 3-4 nodes. You can find it in deform by uv compounds, in 'on cacther' node ( or some similar name). It wants UV seams to be disconnected before, anyway.

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gaboraa
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Re: Uv to mesh

Post by gaboraa » 17 Nov 2013, 20:58

Thank you so much Mathaeus for your answer and for your great ICE compounds but I am not able to get it to work. When I define my uv set in the compound named UV Deform On Cacher my mesh disappears. I Attached a model for clarity.
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Mathaeus
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Location: Zagreb, Croatia

Re: Uv to mesh

Post by Mathaeus » 17 Nov 2013, 21:23

all what you need is this ICE tree ( assuming the mesh is disconnected at UV seams)

Image

Reference to UV ( that is, 'cls.Texture_ ......') have to be proper. In this pic, as well as in deform by UV compounds, it's "usual" one. If differs, you have to navigate to small blue icon in explorer, for proper one.
'Deform by uv' compound wants yet another input: null for possible transforming the flattened mesh.
No way for me to read your file, unfortunately.

Pooby
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Joined: 27 Aug 2010, 20:25

Re: Uv to mesh

Post by Pooby » 17 Nov 2013, 21:26

https://vimeo.com/76800892 this may do what you need.

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gaboraa
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Joined: 16 Apr 2010, 21:14

Re: Uv to mesh

Post by gaboraa » 18 Nov 2013, 08:34

Thank you guys for your answers!!!