Post
by NNois » 14 Nov 2013, 12:20
Hi,
I see ou managed to have an ID parameter passed to the rendertree via the "timesource" of the image clip node, so you are half the way with what you're asking.
You need to export from ice a custom attribute representing what you have in mind to transform the uv in the render tree, it could be a
- scalar attribute if you are scaling the uv for example
- a vector attribute if you are offsetting or transforming the UV etc...
... like this screenshoot.
PS: this attribute from ice needs to be perpoint, so your graph need to start from a "get pointID, get point position etc..."
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