druitre wrote:Still curious as to how people solve this problem in cases where recreating the UV is not an option (or not a simple cylinder type but a more complex one). 'Equidistant distribution' (of selection) would be a description to fit the bill. 'Relax' sounds like it could do it, but it doesn't. How do you guys tackle this?
"Contour stretch" projection can do that, one of it's modes. But, it wants open stripe, in case of cylinder there's need to disconnect some edge and slightly move vertices on one end, in order to allow selection of vertices. It should be launched form TE. In most cases, two selected points ( on same side of stripe) should be enough.
If not SI, Blender has nicely refined contour stretch thing, called "follow active quads". Firstly, quad like projection should exist on just one 4 point polygon ( or few), somewhere inside selection of polygons. This one is used as reference for entire selection. No need for disconnecting, it's not limited to stripes. With some basic skill, nothing hard to do nice UV on pipes, simple trees or like.