I have a Simulation_rigg Compound under a Modeling stack... it's just a collection of booleans made to control simulation and cache playback... so all the other ice trees are conected to this compound by calling it's variables like " Simulation_Rigg--->.pointcloud.Simulate_Lv_00--->if conditionals --->execute...
My problem is that many time the variables goes red and i have to rewrite them on each compound connected to them...soo it's not a robust solution to work with, I mean it's great when it's working but to do this refreshing variables each time when I open the scene it's too much work...
My question the is whats the most robust solution to write a Global Variable Rigg and enshure me that the variables will not break???.
thanks in advance
