Hey, guys.
I've ran into a problem. Basically I have a sphere with particles stuck on it. I need to open that sphere. So either I change Start/End "U/V" values in geometry settings, or just slice it. The problem is - when I animate the opening-up, particles don't respond, they remain in a spherical shape. How do I make particles move or disappear accordingly?
Or if you could tell me how to delete them one by one on collision with other object, that would be even more awesome!
Thanx.
Slicing particles
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dwigfor
- Posts: 395
- Joined: 17 Nov 2009, 16:46
Re: Slicing particles
I don't have SI open now, but I think what you're looking for is Stick To Location, and then select Emit Location. Depending what you're trying to achieve, you might wanna use State Machines.
Also, maybe try Test Collision (I forget exact name of node) -> If (true = delete particle) ->Execute
Also, maybe try Test Collision (I forget exact name of node) -> If (true = delete particle) ->Execute
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Judicator
- Posts: 39
- Joined: 18 Apr 2013, 07:26
Re: Slicing particles
Weird thing. "Stick to location" works again. Great!dwigfor wrote:I don't have SI open now, but I think what you're looking for is Stick To Location, and then select Emit Location. Depending what you're trying to achieve, you might wanna use State Machines.
Also, maybe try Test Collision (I forget exact name of node) -> If (true = delete particle) ->Execute
And I've tried deleting particles this way, but it doesn't work.