Slicing particles

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Judicator
Posts: 39
Joined: 18 Apr 2013, 07:26

Slicing particles

Post by Judicator » 01 Oct 2013, 08:27

Hey, guys.
I've ran into a problem. Basically I have a sphere with particles stuck on it. I need to open that sphere. So either I change Start/End "U/V" values in geometry settings, or just slice it. The problem is - when I animate the opening-up, particles don't respond, they remain in a spherical shape. How do I make particles move or disappear accordingly?
Or if you could tell me how to delete them one by one on collision with other object, that would be even more awesome!

Thanx.

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dwigfor
Posts: 395
Joined: 17 Nov 2009, 16:46

Re: Slicing particles

Post by dwigfor » 01 Oct 2013, 15:53

I don't have SI open now, but I think what you're looking for is Stick To Location, and then select Emit Location. Depending what you're trying to achieve, you might wanna use State Machines.

Also, maybe try Test Collision (I forget exact name of node) -> If (true = delete particle) ->Execute

Judicator
Posts: 39
Joined: 18 Apr 2013, 07:26

Re: Slicing particles

Post by Judicator » 02 Oct 2013, 06:47

dwigfor wrote:I don't have SI open now, but I think what you're looking for is Stick To Location, and then select Emit Location. Depending what you're trying to achieve, you might wanna use State Machines.

Also, maybe try Test Collision (I forget exact name of node) -> If (true = delete particle) ->Execute
Weird thing. "Stick to location" works again. Great!
And I've tried deleting particles this way, but it doesn't work.