I'm trying to animate the scale of a null by a value that's created by a audio track connected to the waveTOspectrum compound.
The setup is simple: a sim ice tree to simulate and cache the value (Track_sim) , another ice tree to play the cache (Track_cache) a third cache place on the null to input the values and drive the scaling, and a last ice tree with a boolean value that switch between Simulation and Cache playback.
And my problems are:
- first: if I don't display the values of the Tracks inside the null (track_sim.Track and Track_cache.Track) it doesn't retrieve the values, nothing happends...
- second : When I switch to simulation mode all works, but when I'm on cache mode the cache values are stepped ,they jump and stay on fixed values for a few frames, jump again , stay.. soo they are not the more smooth values of the Simulation, a cache problem I guess.. I check "Play all frames", and the caches file writing/reading, all it's set fine, but still the values are not been written correctly..
-third: My last inquiry is that I want to smooth out the values so the scaling can happend more smothly, to do some kind of averaging on the track values, I haven't thougth of anything on this regard, but if you know a worrkflow already please I will be happy to hear, Of course a ice process because I don't know nothing about Cubase and audio programs sooo.
That's it mainly