Differences between render passes with cloth sim
-
Filmguy
- Posts: 38
- Joined: 07 Jul 2012, 11:06
Differences between render passes with cloth sim
Hi Guys rendered a character out with different passes. The only problem is that the cloth sim is the same in 2 passes (Ambient Occlusion and edge light) but differs in the main pass. Maybe I should cache it. The other problem is geometry that seems to deform very strangely in the main pass but is fine in the other passes (Ambient Occlusion and Edge)
You do not have the required permissions to view the files attached to this post.
-
Filmguy
- Posts: 38
- Joined: 07 Jul 2012, 11:06
Re: Differences between render passes with cloth sim
Forgot to say the mesh and rig is a reference model rigged in GEAR.
-
caledonian_tartan
- Posts: 253
- Joined: 17 Feb 2010, 14:13
Re: Differences between render passes with cloth sim
as long as your sim isn't cached this could be considered as normal behaviour...
SI 2015 @ WIN7-64
-
Filmguy
- Posts: 38
- Joined: 07 Jul 2012, 11:06
Re: Differences between render passes with cloth sim
Cool Thanks. Busy baking it. Just re-rendered a frame and the geometry was normal again - gremlins:)