Bevel For Subd Creasing question.
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Richy
- Posts: 17
- Joined: 07 Apr 2010, 12:42
- Location: Lithuania
Bevel For Subd Creasing question.
Hi Si community. I'm trying to define subd creases with bevel tool. To lineup edges, rounding sharpness is 2,514158. But i get corner vertex pop out from object's volume (corner vertex only). Is there work around to put them back in place without manual each vertex manipulation?
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myara
- Posts: 406
- Joined: 28 Sep 2011, 08:33
Re: Bevel For Subd Creasing question.
[edit] Nevermind, it didn't work.
[edit2]
I remembered something, so this is my second attempt. Maybe it could help you.
- duplicate your object (Obj A), to set this duplicated as a reference for the points position, and hide it. Lets call this Obj B.
- select your edges and apply bevel
- select your bevel parallel edge loop and subdivide (add an edge)
- select this edge and apply Shrink Wrap to align this edge to the Obj B
- use the Closest Vertex Option in your Shrink Wrap Op
- Now, play with your Bevel options
This may create a few overlapping points if you do complex bevels with 3 or more edges sharing a point, but you could add a FilterPoints Op in the top.
PS:This obviously won't work in Immed mode.
[edit3]
Another attempt.
- Just Disable Tessalate and Add a Filter Points Op on the top.
[edit2]
I remembered something, so this is my second attempt. Maybe it could help you.
- duplicate your object (Obj A), to set this duplicated as a reference for the points position, and hide it. Lets call this Obj B.
- select your edges and apply bevel
- select your bevel parallel edge loop and subdivide (add an edge)
- select this edge and apply Shrink Wrap to align this edge to the Obj B
- use the Closest Vertex Option in your Shrink Wrap Op
- Now, play with your Bevel options
This may create a few overlapping points if you do complex bevels with 3 or more edges sharing a point, but you could add a FilterPoints Op in the top.
PS:This obviously won't work in Immed mode.
[edit3]
Another attempt.
- Just Disable Tessalate and Add a Filter Points Op on the top.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)