Hello!
i have rigged a game character using gear but i need to add face controls. i built simple facial rig with nulls and enveloped everything and it works and animated fine in XSI.
when i plot and export the character to unity, the GEAR rig is intact but the facial rig i added (null-based) gets snapped to (0;0;0) in unity!
is there a certain way to correctly export null based rig thats added to a gear rig?
P.S. i parented the nulls to the GEAR hidden group accordingly...
Null based facial rig + GEAR
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ibra
- Posts: 91
- Joined: 26 Apr 2013, 11:07
- Skype: hendeweh
Null based facial rig + GEAR
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Nick3d
- Posts: 71
- Joined: 10 Aug 2011, 12:16
Re: Null based facial rig + GEAR
Did you "zero out" the nulls that you added on the facial rig?
Transform > Set neutral pose for all the nulls, it should work probably ;)
Transform > Set neutral pose for all the nulls, it should work probably ;)