Don't know if anybody read it, but great article.
http://library.creativecow.net/kaufman_ ... iskytree/1
Softimage on Elysium ...
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oz42
- Posts: 15
- Joined: 20 Apr 2011, 21:01
- Location: Nottingham, UK.
Re: Softimage on Elysium ...
"3 trillion polygons" 
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Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Softimage on Elysium ...
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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Rez007
- Posts: 609
- Joined: 12 Jan 2010, 14:51
- Location: Nevada
Re: Softimage on Elysium ...
Now those are great articles and really shows what Softimage can do - hopefully AD takes notice.
Most importantly though, Congrats to the guys at Whiskey Tree, their work is simply stunning!
Most importantly though, Congrats to the guys at Whiskey Tree, their work is simply stunning!
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: Softimage on Elysium ...
not what si can do, what arnold can do. in si its not possible to render this actually with all the bugs.Rez007 wrote:Now those are great articles and really shows what Softimage can do - hopefully AD takes notice.
Most importantly though, Congrats to the guys at Whiskey Tree, their work is simply stunning!
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Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 22:38
- Location: St. Thomas, Ontario
Re: Softimage on Elysium ...
Article on CG Society for Elysium.
Enjoy the read.
http://www.cgsociety.org/index.php/CGSF ... al/elysium
Enjoy the read.
http://www.cgsociety.org/index.php/CGSF ... al/elysium
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif