KLONOA WORKS wrote:Hi,
what the different between "Key Marked Parameters" and "Key Marked Keyable" ?
From
Softimage help:
Key Marked Parameters sets keys only on marked parameters. This is the default method for working in Softimage.
Key Marked Keyable sets keys only on keyable parameters that you have marked in the keying panel. This is mixture that lets you set keys on the intersection of parameters that are both keyable and marked.
So it would seem like Key Marked Keyable keys even less than Key Marked Parameters. If you want to control really specifically what parameters are being keyed, choose Key Marked Keyable.
I use Key All Keyable without autokey. Can't say if that's the best way to animate, but it has been my workflow and I like it. I like to decide if I want to key a pose or not and clean up afterwards. Can't think of many occasions when something unwanted got keyed anyways.
KLONOA WORKS wrote:
The scale can't animation if I made a cube then choose a polygon and scale it , there is no animation it only work when I scale the cube uniformly .
I don't know if there is a vertex animation or such in Softimage, but anyways I really recommend using bones for deformations.
Just create two Nulls (or bones) and set them as deformers for the cube (Animate > Deform > Envelope > Set Envelope).
Paint their weights so that the other null only covers one polygon (W is the hotkey for paint tool). Now if you scale the null, the polygon will scale also.
This video was the first I bumped into, that goes through the process.
Hope this helps at all.