hello
i'm creating some sort of a grid walker effect with ice strands.
the particles move on a geometry in one direction until the timer ends. then they move in another direction.
so far, so good.
when the timer ends for the first time it gets resetted and start all over again.
but then i would like to use another value as before, as it is already travelling on this vector...
i should count how many times the timer has already finished, as with the "repeat with counter" compound.
any hints?
or a better way to do something like this?
btw.: i think it's an overall problem (for me) to set a value to last for a few frames then randomize this value and keep the result for a few frames, and again and again...
Edit: here's something.
restart timer with new value
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caledonian_tartan
- Posts: 253
- Joined: 17 Feb 2010, 14:13
restart timer with new value
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face
- Posts: 57
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Re: restart timer with new value
Hope i understand it correct ;)
You can define a user value for each particle, can named maybe timerCnt, and at each time the timer has reached his time, add +1 to it.
So you know, how many direction changes each particle has.
With this value you can also select the new direction from an array.
face
You can define a user value for each particle, can named maybe timerCnt, and at each time the timer has reached his time, add +1 to it.
So you know, how many direction changes each particle has.
With this value you can also select the new direction from an array.
face
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caledonian_tartan
- Posts: 253
- Joined: 17 Feb 2010, 14:13
Re: restart timer with new value
that was what i had in mind too.
end of brain:
unfortunately i cannot really translate that into ice... or is it the same as with "Repeat with Counter" Compound? so using a repeat?and at each time the timer has reached his time, add +1 to it
end of brain:
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face
- Posts: 57
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Re: restart timer with new value
It works in an simulated ICE-Tree.
face
face
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caledonian_tartan
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Re: restart timer with new value
truly
but this just adds one value every frame.
i don't really see how this counts how many time my timer has finished...
but this just adds one value every frame.
i don't really see how this counts how many time my timer has finished...
SI 2015 @ WIN7-64
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caledonian_tartan
- Posts: 253
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Re: restart timer with new value
i guess i'm getting closer. works now!
thanks i still find it strange that i needed to customize the "test timer" compound...
thanks i still find it strange that i needed to customize the "test timer" compound...
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Bullit
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Re: restart timer with new value
Thanks for feedback. Will have to try this.
Edit: is it possible to save the scene with a lesser version?
Edit: is it possible to save the scene with a lesser version?
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caledonian_tartan
- Posts: 253
- Joined: 17 Feb 2010, 14:13
Re: restart timer with new value
basically it's just a grid and a pointcloud with this compound...
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