I rendered out several textures in Lightwave with subpatch UVs. If you for intance have a rectangle its corners would appear roundish on the baked uv map.
But how do I use this map in SI? There is a "smooth when subdiving" button, which unfortunately doesn't do anything. As the UVs are straight, the rounded corners on the texture are visible in the rendered SI image, as SI doesn't seem to subdivide the uv.
Where's the button or what am I doing wrong? Can't find anything except from something from 2006 which doesn't help.
Subdivide UV's? Where?!
Discussions about rendering in SOFTIMAGE©
1 post
• Page 1 of 1
-
Pancho
- Posts: 659
- Joined: 19 Sep 2010, 09:28
Subdivide UV's? Where?!
Post by Pancho » 06 Aug 2013, 10:16
- Board index
- All times are UTC
- Privacy Policy
- Contact / Legal Notice
1 post
• Page 1 of 1
Jump to
- Guidelines
- Read me first
- General
- ↳ News
- ↳ Announcements
- ↳ Migration
- ↳ 3ds Max
- ↳ Blender
- ↳ Cinema 4D
- ↳ Houdini
- ↳ Maya
- ↳ Modo
- ↳ Fabric Engine
- ↳ Other software
- ↳ Cooperation & Jobs
- ↳ Open Discussion
- ↳ Feedback
- Showroom
- ↳ WIP
- ↳ Finished Work
- ICE section
- ↳ ICE
- ↳ ICE & Math
- ↳ ICE Tutorials
- Softimage
- ↳ Modeling
- ↳ Materials & Shaders
- ↳ Animation
- ↳ Rigging & Face Robot
- ↳ Rendering
- ↳ Compositing
- ↳ Simulation
- ↳ Programming
- ↳ Softimage Mod Tool
- ↳ Plugins
- ↳ Tutorials
- ↳ Tutorials on YouTube
- ↳ General & Troubleshooting
- Download
- ↳ Upload Instructions
- ↳ Models&Scenes
- ↳ ICE Compounds
- ↳ Plugins
- ↳ Materials
- ↳ Scripts
- ↳ FX-Tree
- Archived Forums
- ↳ Community Projects
- ↳ Community Animation Project
- ↳ Legacy CAP archive
- ↳ Community ICE Project