Need help with animated array

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Pete
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Joined: 16 Jun 2009, 07:28

Need help with animated array

Post by Pete » 01 Jul 2013, 23:09

Hi there,

I was wondering if someone could help me out getting started with this, i imagine it's a pretty simple thing to do but I've only done really basic ICE flows so far.
What I want to do is spawn a point at x0,1,2,3, - 10 position on the grid but to have each point spawn a second apart.
This was going to form the basis of a more complicated animation but I cant even get the start bit working :)
Can anyone point me in the right direction?

Thanks
Pete

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xsisupport
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Location: Montreal Canada

Re: Need help with animated array

Post by xsisupport » 02 Jul 2013, 10:24

Maybe something like this?
// Steve Blair
// "You're not a runner, you're just a guy who runs" -- my wife
//
// My Blogs: Arnold | Softimage

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Pete
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Re: Need help with animated array

Post by Pete » 03 Jul 2013, 01:55

Thanks Steve,
That looks like a great start!

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Pete
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Joined: 16 Jun 2009, 07:28

Re: Need help with animated array

Post by Pete » 03 Jul 2013, 12:29

Hey I set up a basic compound to emit a point per second, the only thing is I can't seem to speed the rate up.
If i change the 1.000 in Modulo by to 2.00 for example it doesn't work at all. Hmmm i think it might be tied to the framerate.

Image


and here's the compound if anyone wants to check it out.
http://www.naffupdate.com/forumfiles/Em ... sicompound

Thanks
Pete

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nixx
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Joined: 09 Jun 2009, 18:25

Re: Need help with animated array

Post by nixx » 03 Jul 2013, 14:34

Pete wrote:Hey I set up a basic compound to emit a point per second, the only thing is I can't seem to speed the rate up.
If i change the 1.000 in Modulo by to 2.00 for example it doesn't work at all. Hmmm i think it might be tied to the framerate.
Don't you have to lower the Modulo By value, if you want more points ? It doesn't control the rate, but the interval (the opposite).

Also, you might want to work with Current Frame instead of Current Time (=seconds), because with Time, it's easy to fall into decimal frames - and then they won't be evaluated, at least in a default ICE tree.
I 'm child, and man, and child again; the boy never gets older.

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Pete
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Re: Need help with animated array

Post by Pete » 03 Jul 2013, 22:50

Yeah, that's the value i was lowering. And for some reason it's wasn't speeding things up.
I switched it to current frame though and now it's much easier to understand and speed up.
Thanks for that.