Contour shader?

Discussions regarding Materials, Material-Compounds or Shaders, etc.
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Hirazi Blue
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Contour shader?

Post by Hirazi Blue » 28 Nov 2009, 08:31

In the Material Node you can find a slot called "Contour", which according to the XSIDocs is used "to add contour effects to objects’ edges, such as a cartoon effect shader". I'm guessing this has something to do with the "Contour" shaders Mental Ray has on offer, but I can't find anything resembling an MR Contour Shader within (X)SI. So now my question would be: what do you plug into "Contour" slot? Would it be possible to port the MR Contour Shaders to use within (X)SI? And if so, why hasn't this done before/made publicly available? :ymbringiton: Or is this simply "broken" functionality?
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Hirazi Blue
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Re: Contour shader?

Post by Hirazi Blue » 05 Dec 2009, 11:41

(shameless) BUMP... :-\ :-\ :-\ :D
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Mathaeus
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Re: Contour shader?

Post by Mathaeus » 06 Dec 2009, 00:04

From what I heard, not easy to do inside XSI, especially not by creativity with SPDLs.
Last serious trial that I know: http://forum.mentalimages.com/showthread.php?t=3603