Introducing Creation:Splice - high performance operators

News concerning 3D DCC business
FabricPaul
Posts: 188
Joined: 21 Mar 2012, 14:17

Introducing Creation:Splice - high performance operators

Post by FabricPaul » 21 Jun 2013, 14:42

**cross-posted to a cgsociety and a few mailing lists**

Hi everyone – I’m very excited to be able to share the first look at this project.

As you know, Creation Platform is an extremely powerful framework that can be used to build a wide range of applications. However, in many cases studios have been telling us that the basic performance of our core processing engine would be of value within their existing tools. Splice offers TDs and programmers an easy way to start working with our core in a highly integrated manner, making it easier to move to building full-blow applications once they are familiar with the major components of the framework.

http://fabricengine.com/creation/splice/

Link to Splice for Maya video:

Our first implementation of Splice is for Maya, and we’re excited to start the beta testing for this soon. If you’d like to join the testing group, please email beta@fabricengine.com and we’ll get you on the list. We aim to add Splice for Softimage soon after Siggraph, so you might want to get on board now and get familiar with KL (since the code will port between Spliced applications).

Thanks,

Paul

CEO at Fabric Engine Inc

keeper
Posts: 19
Joined: 07 Jul 2013, 09:39

Re: Introducing Creation:Splice - high performance operators

Post by keeper » 15 Jul 2013, 08:31

Hi. How Splice will be implemented in Softimage. It will be used for create a new operators, ice nodes or it more general?
Very interesting.