New plugins, tools etc.
Bullit
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Posts: 2621 Joined: 24 May 2012, 07:44
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by Bullit » 16 Jun 2013, 18:32
Hirazi Blue
Administrator
Posts: 5113 Joined: 04 Jun 2009, 10:15
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by Hirazi Blue » 16 Jun 2013, 18:55
Could you please add some more information for those of us unable to read Russian
and unable to access the attachments of that site?
Stay safe, sane & healthy!
Bullit
Moderator
Posts: 2621 Joined: 24 May 2012, 07:44
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by Bullit » 16 Jun 2013, 22:00
I am unable to read Russian too. I use Google. Mr.Core is here in this forum so if he wishes also can give his idea
But i will post pictures if something new appears.
Edit, very short resume: he doesn't know when/how it will be released , the target is at minimum FumeFX quality.
Mr.Core
Posts: 148 Joined: 10 Aug 2011, 10:35
Skype: giga-core
Location: Kharkov, Ukraine
Post
by Mr.Core » 16 Jun 2013, 22:45
EFX is a prototype of my own fluid solver since silly 3dsmax along with pflow is piss me off when using fumefx there. I am even not sure if I can to complete such nontrivial task. I am going to post demo to vimeo first and then here, when i have what to show. Right now there is almost nothing
Here is a couple of examples though:
http://www.youtube.com/watch?v=Np5Rtdql-aw
http://softimage.ru/forums/uploads/post ... 605780.png
mattmos
Posts: 445 Joined: 02 Dec 2009, 15:59
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by mattmos » 16 Jun 2013, 23:02
I've got to say that looks great already. Nice one!
Bullit
Moderator
Posts: 2621 Joined: 24 May 2012, 07:44
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by Bullit » 17 Jun 2013, 06:40
Thanks for the feedback Mr.Core.
The still image has the shadow issue which i suppose you still not implemented.
Helli
Posts: 211 Joined: 04 Jun 2009, 09:21
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by Helli » 17 Jun 2013, 11:20
Gonna take quite some time till its on the lvl of fumefx i guess
Good work so far. Interesting to see how its evolving and also what emfluid5 is gonna look like.
olivier jeannel
Posts: 30 Joined: 10 Feb 2012, 11:50
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by olivier jeannel » 17 Jun 2013, 19:23
Looks super ! Hoping to see more soon
nuverian
Posts: 143 Joined: 29 Sep 2011, 21:25
Location: Greece
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by nuverian » 18 Jun 2013, 00:31
Looks great
. Is it rendered using the typical colume shaders?
CiaranM
Posts: 87 Joined: 08 Jun 2009, 23:37
Location: London
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by CiaranM » 19 Jun 2013, 07:53
Bullit wrote: Thanks for the feedback Mr.Core.
The still image has the shadow issue which i suppose you still not implemented.
What's wrong with the shadows? They look good to me.
Maximus
Posts: 1121 Joined: 09 Jun 2009, 13:45
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by Maximus » 19 Jun 2013, 09:41
CiaranM wrote: Bullit wrote: Thanks for the feedback Mr.Core.
The still image has the shadow issue which i suppose you still not implemented.
What's wrong with the shadows? They look good to me.
They are solid, while the smoke isnt solid
Bullit
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Posts: 2621 Joined: 24 May 2012, 07:44
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by Bullit » 19 Jun 2013, 11:40
Yep.
CiaranM
Posts: 87 Joined: 08 Jun 2009, 23:37
Location: London
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by CiaranM » 19 Jun 2013, 15:45
Maximus wrote:
They are solid, while the smoke isnt solid
I don't agree.
Bullit
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Posts: 2621 Joined: 24 May 2012, 07:44
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by Bullit » 20 Jun 2013, 04:13
I see your point since parts of it are not solid, but it seems it has a too strong optimization threshold that makes them change suddenly from okay to too strong shadow.
Bullit
Moderator
Posts: 2621 Joined: 24 May 2012, 07:44
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by Bullit » 20 Jul 2013, 00:55
VIDEO
Mr.Core
Posts: 148 Joined: 10 Aug 2011, 10:35
Skype: giga-core
Location: Kharkov, Ukraine
Post
by Mr.Core » 23 Jul 2013, 15:46