scale in XSI
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ibra
- Posts: 91
- Joined: 26 Apr 2013, 11:07
- Skype: hendeweh
scale in XSI
how does scale in xsi work and does it affect lighting? should i model everything according to real scale? and how do i know real scale i XSI?
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SamHowell
- Posts: 364
- Joined: 09 Jun 2009, 12:09
- Location: Birmingham
Re: scale in XSI
Ah, the endless question. This one never seems to go away and I have yet to hear a definitive answer. Everyone seems to have a different idea.
Yes scale can have a big impact on things in Softimage. Rigging, shading, simulations, shaders, displacement can all be dependant on scale.
Speaking for myself and the people I work with we tend to stick to the rule of 10cm is one Softimage unit. Just avoid making anything way too big or way too small.
Yes scale can have a big impact on things in Softimage. Rigging, shading, simulations, shaders, displacement can all be dependant on scale.
Speaking for myself and the people I work with we tend to stick to the rule of 10cm is one Softimage unit. Just avoid making anything way too big or way too small.
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ibra
- Posts: 91
- Joined: 26 Apr 2013, 11:07
- Skype: hendeweh
Re: scale in XSI
found this: Throughout Softimage, lengths are measured in Softimage units. How big is a Softimage unit? It is an arbitrary, relative value that can be anything you want: a foot, 10 cm, or anything else.
which is useless really...
but then for simulation, they write : Always keep the scale of Softimage units and your scene objects in mind when designing a rigid body simulation. As with other simulation calculations, scale is crucial when dealing with rigid bodies. Before you start to do a rigid body simulation, you need to define what unit of measurement a Softimage unit will mean in your world: 1 meter, 10 cm, 1 cm, 1 foot, etc. And you need to model your objects in reference to this and to make sure that their mass or density also reflects this.
http://softimage.wiki.softimage.com/xsidocs/coordinates_SoftimageUnits.htm
http://softimage.wiki.softimage.com/xsidocs/rigidbody_GettingSetUpforRigidBodyDynamics.htm#Ree52073
i think sticking to your rule of 1 XSI unit= 1 cm is best for now
anyways... found this, hope it helps: http://zoltanocsai.blogspot.hu/2012/08/kcs-iceruler-091.html
thanks to Zoltán Ócsai!
which is useless really...
but then for simulation, they write : Always keep the scale of Softimage units and your scene objects in mind when designing a rigid body simulation. As with other simulation calculations, scale is crucial when dealing with rigid bodies. Before you start to do a rigid body simulation, you need to define what unit of measurement a Softimage unit will mean in your world: 1 meter, 10 cm, 1 cm, 1 foot, etc. And you need to model your objects in reference to this and to make sure that their mass or density also reflects this.
http://softimage.wiki.softimage.com/xsidocs/coordinates_SoftimageUnits.htm
http://softimage.wiki.softimage.com/xsidocs/rigidbody_GettingSetUpforRigidBodyDynamics.htm#Ree52073
i think sticking to your rule of 1 XSI unit= 1 cm is best for now
anyways... found this, hope it helps: http://zoltanocsai.blogspot.hu/2012/08/kcs-iceruler-091.html
thanks to Zoltán Ócsai!
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Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 22:38
- Location: St. Thomas, Ontario
Re: scale in XSI
http://softimage.wiki.softimage.com/xsi ... m#Ree52073
1 SI Unit = 10 cm recommended (.1 metre)
Are you using IES Light profiles?
1 SI Unit = 10 cm recommended (.1 metre)
Are you using IES Light profiles?
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif