I use a png as texture, now how can i see the alpha of the png?
Now it's just grey and black.
see png alpha
-
gustavoeb
- Moderator
- Posts: 587
- Joined: 20 Jul 2010, 22:33
- Skype: gustavoboehs
Re: see png alpha
If you DONT want to use HQV double click your material node and under the "OpenGL" display tab select the "use alpha as mask option".
In the example below you see this working on a simple constant shader with a noIcon image, which has alpha...
In the example below you see this working on a simple constant shader with a noIcon image, which has alpha...
You do not have the required permissions to view the files attached to this post.
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
-
clankill3r
- Posts: 131
- Joined: 21 Oct 2012, 13:36
Re: see png alpha
in the render it's black 
Does anyone know how to render it out correct?
I use Arnold, but a solution for mental ray is aslo welcome.
Does anyone know how to render it out correct?
I use Arnold, but a solution for mental ray is aslo welcome.
-
gustavoeb
- Moderator
- Posts: 587
- Joined: 20 Jul 2010, 22:33
- Skype: gustavoboehs
Re: see png alpha
Arnold doesnt have a transparency from alpha checkbox like regular SI shaders. Therefore you should create a new image (you can plug it to the same texture node) and enably "Alpha to RGB" option, than use that for opacity...
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/