Different Particle Scales in same ICE tree or PointCloud

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Bullit
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Joined: 24 May 2012, 07:44

Different Particle Scales in same ICE tree or PointCloud

Post by Bullit » 19 May 2013, 09:44

I need to have different particle scales in different parts of same point cloud.
I tried to filter different parts of point cloud with objects w/ Test Inside Geometry but it seems it does not work, only the last Set Particle Scale node in Icetree seems to be working, seems i can not put more than one. Any idea of an alternative?

Build Array with that output? but then when i try to input in set particle scale it gives me a context issue.

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Tekano
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Joined: 09 Jun 2009, 12:49
Location: London, UK

Re: Different Particle Scales in same ICE tree or PointCloud

Post by Tekano » 19 May 2013, 13:02

simple. I think perhaps you are overcomplicating things in your logic.

also there is particle scale & particle size

show us your tree and we can see what is wrong? or just use the way I show below it is elementary dear Bullit
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Bullit
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Posts: 2621
Joined: 24 May 2012, 07:44

Re: Different Particle Scales in same ICE tree or PointCloud

Post by Bullit » 19 May 2013, 14:16

Many thanks, you are correct, i had a 3d vector input (that inputs animation in particle scale)>If Node> Set Particle Scale. Your solution is 3d vector > Set Particle Scale> if Node and it works. I think it is because the execute input in IF node leaves the False with nothing, while the 3d vector input in If node leaves the false with a value. I ended up chaining them and for some reason it worked but your solution is much more correct and tidy.