I need to have different particle scales in different parts of same point cloud.
I tried to filter different parts of point cloud with objects w/ Test Inside Geometry but it seems it does not work, only the last Set Particle Scale node in Icetree seems to be working, seems i can not put more than one. Any idea of an alternative?
Build Array with that output? but then when i try to input in set particle scale it gives me a context issue.
Different Particle Scales in same ICE tree or PointCloud
-
Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
-
Tekano
- Posts: 488
- Joined: 09 Jun 2009, 12:49
- Location: London, UK
Re: Different Particle Scales in same ICE tree or PointCloud
simple. I think perhaps you are overcomplicating things in your logic.
also there is particle scale & particle size
show us your tree and we can see what is wrong? or just use the way I show below it is elementary dear Bullit
also there is particle scale & particle size
show us your tree and we can see what is wrong? or just use the way I show below it is elementary dear Bullit
You do not have the required permissions to view the files attached to this post.
Gossip is what no one claims to like, but everybody enjoys.
-
Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Re: Different Particle Scales in same ICE tree or PointCloud
Many thanks, you are correct, i had a 3d vector input (that inputs animation in particle scale)>If Node> Set Particle Scale. Your solution is 3d vector > Set Particle Scale> if Node and it works. I think it is because the execute input in IF node leaves the False with nothing, while the 3d vector input in If node leaves the false with a value. I ended up chaining them and for some reason it worked but your solution is much more correct and tidy.