I was wondering how I could create a fitting casing around a complex object. I want to add a dimensional skin to an object and copying / scaling wouldn't work on this object. Like if I had a hand and want to make a glass hull around it or such ...
Is there a technique in SI how this can be achieved on a bit complex geometry ? I tried Apply-Thickness, Offset Ploygons, Extrude Polygons Along Normal, but none gave me a good enough results yet.
I need something like growing or shrinking the object with some or none distance to source object, by generating the right seams and connections between the polys of the mesh, so it won't distort wrong.
Is there probably a ready to use ICE compound for that ? I can't program ICE by myself.
Pls share.
The following demonstration object is quite simpler as the actual, more complex object i'm working with.

Applied Thickness:

Regards,
Frank