3dsMax goes for Mograph too

General discussion about 3D DCC and other topics
Bullit
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3dsMax goes for Mograph too

Post by Bullit » 08 May 2013, 20:42

Autodesk® 3ds Max® 5 Essentials for Mograph Artists
NAB 2013 presentation:


Lord Futzi Voldemort
Posts: 440
Joined: 06 Jun 2009, 12:01

Re: 3dsMax goes for Mograph too

Post by Lord Futzi Voldemort » 15 May 2013, 12:49

And in the end, every app has mograph, crowd, nodebased everything and dx11 viewport, and you wonder why you bought a suite.... :))
I'm now part of an endangered species...

Bullit
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Joined: 24 May 2012, 07:44

Re: 3dsMax goes for Mograph too

Post by Bullit » 05 Jul 2013, 19:14

http://www.andvfx.com/map-transfer/
Features list:

-Transform objects using grayscale information. (position, rotation and scale, world and local transformations).

-Use any procedural map or grayscale texture.

-Works with animated bitmaps.

-Animate objects or polygons.

-Use uv-s from the object to be animated or use uv-s from external object.

-Select how particles take uv-s information from external object (Local and Global axis searching).

-Diferent ways to create animation: Animate procedural map, from video, animate Map transfer parameters or animate the external object.

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ojo3D
Posts: 105
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Location: SP / Brazil

Re: 3dsMax goes for Mograph too

Post by ojo3D » 05 Jul 2013, 21:11


This guy does create some really nice plugins for Max.

Bullit
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Posts: 2621
Joined: 24 May 2012, 07:44

Re: 3dsMax goes for Mograph too

Post by Bullit » 06 Jul 2013, 11:24

I think this can be done in ICE.