HQV workflow

General discussion about 3D DCC and other topics
Acrobat
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HQV workflow

Post by Acrobat » 03 May 2013, 11:57

what would be the workflow using the HQV? Replaces in its entirety or should support the render region? is it something like blender or modo progressive rendering?

I start only now studing rendering, setup a rendering appear intimidating a bit (fortunately render tree is more clear compared to maya hypershade)

Bullit
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Re: HQV workflow

Post by Bullit » 04 May 2013, 22:00

This is also something i am interested to hear about.

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gustavoeb
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Re: HQV workflow

Post by gustavoeb » 04 May 2013, 22:07

HQV is an OpenGL type renderer, while progressive rendering is a raytracing thing. HQV cant shoot rays, calulate reflections from objects and that type stuff...

If you want progressive rendering get Rray's MR string options and set "progressive" attribute to the value ON
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Acrobat
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Re: HQV workflow

Post by Acrobat » 05 May 2013, 08:14

Thanks for the answer, but so, what is supposed to be used the HQV? For viewing a material preview?

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ActionArt
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Re: HQV workflow

Post by ActionArt » 05 May 2013, 16:41

Pretty much just some more opengl preview features. It also supports color management which the other modes don't so if you're try to work in a linear color space it will have the correct gamma to match your rendering.

I find it really nice for modeling when using this:

https://www.si-community.com/forum/v ... =33&t=3379

Acrobat
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Re: HQV workflow

Post by Acrobat » 06 May 2013, 14:15

Matcap materials are nice, but a part this seems pretty useless for me, cannot understood how can improve my workflow in rendering (if the creation and utilize of this feature aim to render purpose, as I wrote I'm a student)

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gustavoeb
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Re: HQV workflow

Post by gustavoeb » 06 May 2013, 16:58

Not render but faster previewing. HQV is shading per pixel, not per vertex, it also render procedural textures and shadows, plus it is hdr and respects linear workflow... so while it is not final output in can help you in those matters.
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Acrobat
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Re: HQV workflow

Post by Acrobat » 06 May 2013, 17:50

but HQV is not a overlapping with render region?

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gustavoeb
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Re: HQV workflow

Post by gustavoeb » 06 May 2013, 18:43

:-??
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NNois
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Re: HQV workflow

Post by NNois » 06 May 2013, 22:01

say we got a material with a complicated shader, invoking gradients, color correct nodes etc... in HQV viewport you can have a feedback in realtime / render region

Acrobat
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Re: HQV workflow

Post by Acrobat » 07 May 2013, 07:53

Hi, thanks for your answer, but don't understood... to me seems an overlapping function with render region, and don't understood why SI team spending resource into this feature

gfxman
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Re: HQV workflow

Post by gfxman » 07 May 2013, 08:43

Acrobat wrote:Hi, thanks for your answer, but don't understood... to me seems an overlapping function with render region, and don't understood why SI team spending resource into this feature
It should be much faster then normal rendering, it should be a real time feedback, without render times using the GPU power.

Acrobat
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Re: HQV workflow

Post by Acrobat » 08 May 2013, 06:54

thanks for you post.

understood, but a render region setted for fast preview give the some, or more precise, output (or I'm wrong?), so, to me, appear a bit useless

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gustavoeb
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Re: HQV workflow

Post by gustavoeb » 08 May 2013, 17:57

Ok... can we move on?
Sorry for beign a dick but...
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Falam

Re: HQV workflow

Post by Falam » 08 May 2013, 22:42

gustavoeb wrote:Ok... can we move on?
Sorry for beign a dick but...
This guy is being a real Dick :)) What a Jerk :))

gfxman
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Re: HQV workflow

Post by gfxman » 09 May 2013, 09:21

Acrobat wrote:thanks for you post.

understood, but a render region setted for fast preview give the some, or more precise, output (or I'm wrong?), so, to me, appear a bit useless
don't use it :D