I'm a Unity3D developer and I must say I have no experience with SoftImage at all... But I'm trying to work with meshes that my 3D artist made with SI and we're running into some problems.
We are working on a small project for a museum about sharks.
I have these 3 shark meshes that the 3D artist is making using Softimage.
2 out of 3 are looking good (I had to swap UV channels though), but the UVs from the third are broken no matter what we try.



What's complicated is that the artist doesn't know a thing about Unity, and I don't know a thing about Softimage...
So if anyone knows a common pitfall, or at least have some pointers, that would be really heplful. Right now we are really stuck
Thanks heaps everyone !
Erik
Edited by gustavoeb: When using big images try using the rimg tag. Here is how to: https://www.si-community.com/forum/v ... =37&t=2171