UV Strip layout

Discussions regarding modelling with SOFTIMAGE©
Victorcg
Posts: 91
Joined: 26 Jun 2009, 08:59

UV Strip layout

Post by Victorcg » 24 Apr 2013, 15:04

Hello all. Is there any way to unwrap som objects into straight strip, like in 3ds max? I can't understand the logic of the walk on mesh :(.
Jr maybe someone knows how to do that in UVLayout?
Thank You.

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gaboraa
Posts: 317
Joined: 16 Apr 2010, 21:14

Re: UV Strip layout

Post by gaboraa » 25 Apr 2013, 09:05

Select your cut lines like you do when unwrapping and disconnect the edges and use the walk on mesh feature. Without disconnecting the cut lines you cannot use it. So we can say it is similar to UVLayout for both uses actual geometry to unwrap not the uv mesh.