What i found interesting is that he moved from MR to Arnold. Usually people so invested in one technology don't like change.
http://workshops.cgsociety.org/coursein ... =livmay394
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Week by week outline
1. Arnold fundamentals 1
a. UI, render settings, arnold indirect illumination
b. command line rendering and rend farm considerations
2. Arnold fundamentals 2
a. shaders and shader math
b. shader trees with arnold
c. custom texture coordinates (Mari to Arnold)
3. Lighting techniques with Arnold
a. light types and their settings
b. image based lighting
c. Linear workflows
4. Cameras
a. lens simulation and motion blur
b. ray-switch techniques and matching live action plates
5. Intermediate topics 1
a. shape settings and customizing arnold settings
b. bump mapping and displacement mapping
c. particle related topics (ICE)
6. Intermediate topics 2
a. subsurface scattering
b. volume light effects
7. Advanced Arnold 1
a. arnold stand-ins
b. hair / fur rendering (Shave and Haircut)
c. Arnold passes
8. Advanced Arnold 2
a. custom passes
b. Nuke compositing