stop emit particles after emission

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flashgordy
Posts: 14
Joined: 15 Aug 2011, 12:57

stop emit particles after emission

Post by flashgordy » 21 Apr 2013, 12:57

Hi
I need help with particle emission limit, would be great if someone could give me some tips
(see pic)


i use "filter by texture map" , "set particle at age limit" and "delete particle at age limt" nodes for now
regards
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Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: stop emit particles after emission

Post by Hirazi Blue » 21 Apr 2013, 14:43

If I understand you correctly, you could use the "enable" input port of your emitter node.
The following example tests if the current frame is below 5 and disables emission otherwise (sets "Enable" to False)
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Lord Futzi Voldemort
Posts: 440
Joined: 06 Jun 2009, 12:01

Re: stop emit particles after emission

Post by Lord Futzi Voldemort » 22 Apr 2013, 10:03

You could also use "filter by volume" if you want to get a moving emitting area. If that's what you want to achieve.
It's not very clear what you want to achieve.
I'm now part of an endangered species...

flashgordy
Posts: 14
Joined: 15 Aug 2011, 12:57

Re: stop emit particles after emission

Post by flashgordy » 22 Apr 2013, 11:24

hm
I have moving object with animated mask- using volume would be very hard to control.
For me the best solution would be if i could stop emit particles without turnning off emitter ;)

Seems that the simpliest way is make very accurate mask with clear marked emission area


regards and tx for help

NNois
Posts: 754
Joined: 09 Jun 2009, 18:33

Re: stop emit particles after emission

Post by NNois » 22 Apr 2013, 15:03

why not doing it all in your gradient ? you show us a black->white one why not using a black->white->black ? or using two gradient and multiplying them