what the different between bent normal and normal ?

Discussions regarding modelling with SOFTIMAGE©
User avatar
KLONOA WORKS
Posts: 41
Joined: 09 Oct 2012, 11:21

what the different between bent normal and normal ?

Post by KLONOA WORKS » 19 Apr 2013, 20:07

Hi ,

in Ultimapper there are two type :

-Normal in Tangent Space.
&
-Bent Normal in Tangent Space.


can someone explain what the different ? :-s

and which one is use for games ?

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: what the different between bent normal and normal ?

Post by grahamef » 19 Apr 2013, 20:28

They are used for completely different things. Normals are the vectors that are perpendicular to the geometry's tangent, and bent normals are an acceleration technique for ambient occlusion calculations. Bent normals are the average of the unoccluded rays cast when calculating AO.

Just about any game engine uses normal maps. As for bent normals, that depends on which engine it is and whether/how it's been set up for AO.