Just was wondering, what are your guys' approaches to creating symmetrical blendshapes in XSI? I know about the Shape tools plugin, but it doesn't seem to have a function that abSymMesh has which I find insanely useful: that of being able to revert only selected components back to the base shape, along with auto selecting components that have been modified from the base geometry. It's insanely useful when working with sculpting blendshapes and needing to tweak only specific components.
Here's the link to the Maya script for reference:
http://www.supercrumbly.com/3d.php?sid=112
Any riggers who would be willing to offer some insight as to their workflows and workarounds on this issue, I'd be very grateful for any advice you could offer. Thanks!
