connects them and copies all the parameters from the "mia_material" you selected.
This is a convenience script, the same thing as using "mia_material_x_wrapper" but with the input port exposed.
NOTE: You must open the material in the Render Tree (not the Material Manager)
and select the "mia" shader node from there,
otherwise it will not work!
Install: Drag'n'Drop the script file onto a toolbar to make a button.
Copy the "mia_x Render Channels.xsirtcompound" to your "RTCompounds" user folder.
Use at your own risk, as always.
A local copy can be foudn here:
http://www.si-community.com/download/sc ... ltiOut.rar