Stick particles to geometry, then wipe away with turbulence

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adrencg
Posts: 196
Joined: 04 May 2012, 22:50

Stick particles to geometry, then wipe away with turbulence

Post by adrencg » 16 Apr 2013, 02:28

Can I get a little help with an effect I'm trying to achieve? I have a deforming object that needs to be covered with particles, then have a null wipe them away into a turbulent ink effect.

I know how to make an ICE tree that generates a particle at every point, and I use "stick to location" to make them stick with the object deformation. But if I add a "turbulize particle velocity" node and hook a "modulate by null" into it, they will not come unstuck and fly away.

I have done this effect before, but only on static objects that have no deformation.

Here's a basic scene to try to set up the effect, so I can apply to the larger scene. Can anyone take a look, and hopefully make me understand what I'm doing wrong?
https://dl.dropboxusercontent.com/u/481 ... tScene.zip

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dwigfor
Posts: 395
Joined: 17 Nov 2009, 16:46

Re: Stick particles to geometry, then wipe away with turbulence

Post by dwigfor » 16 Apr 2013, 03:15

Have you tried using states? If not, perhaps first look at sample scene example.

adrencg
Posts: 196
Joined: 04 May 2012, 22:50

Re: Stick particles to geometry, then wipe away with turbulence

Post by adrencg » 16 Apr 2013, 20:53

I spent some time today to finally educate myself about states. Thanks.