Hi
How can i generate particles from vertex selection so that the generated particles are evenly spaced from each other when they move out or get disorted by some wind force?
I though it would be easy but it is not.... i managed to get a nice smoke motion for my particles but i get this overly used krakatoa effect which i dont like, i need more of a trapcode form look with particles evenly spaced.
I am still working on it but would appreciate any help, thanks
how to evenly spread particles generated from vertices?
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piotrek255
- Posts: 22
- Joined: 17 Aug 2012, 18:18
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grahamef
- Posts: 281
- Joined: 23 Jun 2009, 19:01
Re: how to evenly spread particles generated from vertices?
I'm not sure whether this is what you are looking for but take at Julian Johnson's dart-throwing stuff: http://julianjohnsonsblog.blogspot.ca/2 ... -maps.html
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Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Re: how to evenly spread particles generated from vertices?
There are a relax particles by Fabricio, delete overlapping particles by Stephen Blair, a google search will show them
plus this:
http://groups.google.com/group/xsi_list ... 0c84e9f7ae, this https://www.si-community.com/forum/v ... 15&p=10174 .
plus this:
http://groups.google.com/group/xsi_list ... 0c84e9f7ae, this https://www.si-community.com/forum/v ... 15&p=10174 .