LK Lightning 2.0 is out!

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LK Lightning 2.5Author: Leonard Koch
Updated November 2015 — LK Lightning is now free. Version 2.5 is a major update of LK Lightning. LK Lightning is a toolset which gives the artist deep but user-friendly control over the creation of many types of strand systems (not only lightning effects but many things which can be created procedurally using strands like trees, algae, feathers, ivy). Even though it is a fully ICE based system, it is designed so that no previous knowledge of ICE is needed. From the product page about the 2.5 update: The headlining feature for version 2.5 is Stages which allows you to create much more complicated behaviours by assigning different sets of controllers to particles based on which stage they are in. With these stages also comes a new category of compounds. Triggers that allow you to move particles between them.

You can assign a new stage to strands that have been split off as well and thus give them a different set of rules. This is something that was requested many times by 2.0 users and is indeed super useful. Additionally there are a bunch of other useful tools for particle effects in here that stem from an awesome job I got to do at Digital Golem: Detroit Electric - SP01


For some of the features, see LKL 2.0's changelog page (archive) — also worth mentioning is this LKL 2.0 tutorial (archive) which shows step-by-step how British channel 4's 4seven ~ On Screen Presentation was created.

local backup: LK-Lightning-250.xsiaddon LKL_25_SampleScenes.zip

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Leo
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LK Lightning 2.0 is out!

Post by Leo » 11 Apr 2013, 16:55

Hey guys,

LK Lightning 2.0 is out!

The video above walks through the Sample Scenes for Version 2.

There are a lot of new features and improvements in pretty much every area of the plugin.
If you want more details check out the video and the change-log: http://leonardkoch.com/lklightning2-0changelog

You can get LK Lightning 2.0 at http://leonardkoch.com/

If you have any questions please go ahead and ask.

Have fun with it and hopefully it helps some of you in production!

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SamHowell
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Re: LK Lightning 2.0 is out!

Post by SamHowell » 11 Apr 2013, 17:16

This looks very usefull :-bd
Last edited by SamHowell on 11 Apr 2013, 17:42, edited 1 time in total.

Leo
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Re: LK Lightning 2.0 is out!

Post by Leo » 11 Apr 2013, 17:19

Well, not really generous.
It is relatively cheap, but it does cost money.

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SamHowell
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Re: LK Lightning 2.0 is out!

Post by SamHowell » 11 Apr 2013, 17:56

Leo wrote:Well, not really generous.
It is relatively cheap, but it does cost money.
Sorry, I was bit hasty there. Still cool though.

NNois
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Re: LK Lightning 2.0 is out!

Post by NNois » 11 Apr 2013, 22:46

This is fantastic leonard. My dream was to make motion blur on unsimulated trees and you make it ;-).

Can I make a suggestion ? Maybe I'm not looking right but it seems we can't get access to a brief description of what compound we can get in LKL2. Just in a telegraph style, it would be very usefull to lookat before buying.

Leo
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Re: LK Lightning 2.0 is out!

Post by Leo » 11 Apr 2013, 22:50

Glad you guys dig it.
NNois wrote:This is fantastic leonard. My dream was to make motion blur on unsimulated trees and you make it ;-).

Can I make a suggestion ? Maybe I'm not looking right but it seems we can't get access to a brief description of what compound we can get in LKL2. Just in a telegraph style, it would be very usefull to lookat before buying.
I'm not sure I exactly know what you mean.
Do you mean a list of all the new or revamped nodes? A video talking about all of them? Or something different entirely?

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rray
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Re: LK Lightning 2.0 is out!

Post by rray » 11 Apr 2013, 23:35

Nice to see it released. Looks great indeed!

I agree some sort of node reference with short descriptions for people that didn't know LKL 1.X would be useful, something to get a quick overview (I think this is what you meant NNois).
softimage resources section updated Sep 26th 2026

NNois
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Re: LK Lightning 2.0 is out!

Post by NNois » 12 Apr 2013, 10:38

rray wrote:Nice to see it released. Looks great indeed!

I agree some sort of node reference with short descriptions for people that didn't know LKL 1.X would be useful, something to get a quick overview (I think this is what you meant NNois).
RRay thanks for precising, I really don't have a good english, sorry for that

Leo
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Re: LK Lightning 2.0 is out!

Post by Leo » 12 Apr 2013, 12:37

Alright, I'll see what I can do.

NNois
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Re: LK Lightning 2.0 is out!

Post by NNois » 12 Apr 2013, 19:43

thanks,
For example, i have effect X to achive as LKL seems like a swiss knife i would like to check if he is the guy for that.
Already buyed or not, it seems appropriated to check your website or a doc for an extensive feature list of the compounds.

Just an example would be like we see on the EMTools doc http://www.mootzoid.com/wb/pages/docume ... mtools.php this is way better to find the tool i'm looking for.

Leo
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Re: LK Lightning 2.0 is out!

Post by Leo » 15 Apr 2013, 10:00

There are two new tutorials out for LK Lightning:

Installing LK Lightning - Basic Tutorial 01: https://vimeo.com/64021154
A tutorial explaining how to install LK Lightning and how to connect the Sample Scenes project.


LK Lightning Overview - Basic Tutorial 02: https://vimeo.com/64021153
In this tutorial I give an overview of LK Lightning, show how things fit together and go over the different categories of nodes.